Drift update – February 23, 2014

We’re back to working on Drift.

What’s fun is that we can apply some of the skills we’ve picked up in our “in between” projects. Eric is doing some pretty incredible work with procedurally generated voxel terrain. I’ve had a little practice working out an oxygen system (originally it was for Debris) so I took my work freom an earlier project and built off of it.

Huzzah for game dev!