Watch the livestreams of seven indie game developer teams from all across the world as they do their passion project of dev. There are no prizes to be won in this jam, and no expectations except to work on a game and have fun! Watch the videos below, engage with the dev teams on Twitter and on Google+ with hashtag #WeekendWarriorJam. (Want to join up? See instructions below!)
Games & Participants
Catastrophy, by Adam Long
Latest ‘playable’ build HERE
Feel free to reach out to us with any questions you may have. Email firstname.lastname@example.org or reach out to us on Twitter: Derek Gildea is @derekpost and Eric Daily is @ericdaily. And of course, Send More People can be reached at @SendMorePeople. Good luck!
Hands are coming along.
Once again Eric and I are shifting plans. Summit is our primary focus, and we’re going to keep it simple – a small, executable project. It’s the reality that we’ve come to terms with – we simply don’t have the time for a grand scale operation.
And in keeping with that, I’m looking forward to coming up with an easily executed art style. I have some ideas in mind – stay tuned.
I’ve found a pretty excellent tutorial video on asteroid creation in blender. It’s quick and easy (although it remains to be seen as to whether all those vertexes will play nice with Unity.)
Next step, unwrapping the mesh to apply a texture so that Unity will be able to see it. I’m following along with this video, I recommend it.
As you can see from the photos, I got an (ugly but functional) in-game chat system up and running today. You can type in your username and it’ll appear next to your chat string in the chat window. In the future, this username sign in info will be stored on some database when you sign up. I also ported over the networking code to C# and commented it out for future reference. Once I fully grasp it, I can bend it to my will!
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